Joystick101.org
In the summer of 2000, Jon Goodwin and I co-founded joystick101.org, a web community studying games "in depth". From teaching the games class at Indiana, we felt that there were legions of reasonably intelligent games fans out there looking for deeper analysis of games. Our hope was to build a community of fans, developers, academics, critics, whoever interested in taking games discourse forward. In short, everyone has been saying "there's more to talk about in games than violence," and we wanted to build the site where that could happen.
For posterity, I've dug up all my pieces I've written for joystick. I had no idea I had been so busy.
Features
Commentary
Game Reviews:
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America the Derivative
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Baldur's Gate II, November 22, 2000.
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The Most Fun You Can Have with Model Railroads...,
September 24, 2000
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Sheep: Fast Paced Old School Action Game, January 2001
- Sid Meier's Pirates,
November 2, 2000
- Shenmue: February 6, 2001
- Alice: American MgGee's Ambitious Undertaking,
January 18, 2001
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The Sims.
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Sims Livin Large
- Lego Team Alpha
January 4, 2001
- Halo: The Killer App?,
December 2 2001
- Civilization III.
October 31, 2001
- Razer Boomslang Revolutionizes Mice, September 28, 2000
Book Reviews
Blog Reporting
Interviews:
- Educating Game Designers: An Interview with Warren Spector
- Steven Poole, January 24, 2001
- Henry Jenkins, January 13, 2001
- Raph Koster, November 26, 2000
- Francois Dominic Laramee, November 15, 2000
- Videogameclub, November 10, 2000
- Interview with an MMORPG Gamer
November 7, 2000
Last updated, April 20, 2004
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