Current Studies

Books & Monographs

Dikkers, S., Squire, K., Steinkuehler, C. & Zimmerman, E. (Eds.) (2010).Real-time research: An experiment in the design of scholarship. Pittsburgh PA: ETC Press.

Honey, M.A.& Hilton, M. (Eds). Committee on Science Learning: Computer Games, Simulations, and Education (2010). Learning science through computer games and simulations. Washington DC: The National Academies Press.

Steinkuehler, C. (2011). The mismeasure of boys: Reading and online videogames. WCER Working Paper No. 2011-3.

Steinkuehler, C., Squire, K., & Barab, S. (Eds.) (in press). Games, learning, and society: Learning and meaning in the digital age. Cambridge: Cambridge University Press.

Steinkuehler, C., Martin, C., & Ochsner, A. (Eds.) (in press). Proceedings of the Games, Learning, and Society Conference: Vol. 1. Pittsburgh PA: ETC Press.

 

Digital & Print Literacy

Steinkuehler, C. A. (2006). Massively multiplayer online videogaming as participation in a Discourse. Mind, Culture & Activity, 13(1), 38-52.

Steinkuehler, C. (2007). Massively multiplayer online gaming as a constellation of literacy practices. eLearning, 4(3) 297-318.

Steinkuehler, C. (2007). Massively multiplayer online gaming as a constellation of literacy practices [reprint]. In B. E. Shelton & D. Wiley (Eds.), The design and use of simulation computer games in education (pp. 187-214). Rotterdam, The Netherlands: Sense Publishers.

Steinkuehler, C. A. (2008). Cognition and literacy in massively multiplayer online games. In J. Coiro, M. Knobel, C. Lankshear, & D. Leu (Eds.), Handbook of Research on New Literacies, (pp. 611-634). Mahwah NJ: Erlbaum.

Black, R. W. & Steinkuehler, C. (2009). Literacy in virtual worlds. In L. Christenbury, R. Bomer, & P. Smagorinsky (Eds.), Handbook of Adolescent Literacy Research (pp. 271-286). New York: Guilford.

Steinkuehler, C. (2010, September). Video games and digital literacies. Journal of Adolescent & Adult Literacy, 54(1), 61–63. DOI: 10.1598/JAAL.54.1.7

Steinkuehler, C. Compton-Lilly, C. & King, E. (2010). Reading in the context of online games. In K. Gomez, L. Lyons, J. Radinsky (Eds.)Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) Volume 1, Full Papers (pp. 222-230). International Society of the Learning Sciences: Chicago IL.

Martin, C. & Steinkuehler, C. (2010). Collective information literacy in massively multiplayer online games. To appear in eLearning and Digital Media, 7(4), 355-365.

Martin, C., Williams, C., Ochsner, A., King, E., Anton, G., Elmergreen, J., & Steinkuehler, C. (in press). Playing Together Separately: Mapping out literacy and social synchronicity. To appear in G. Merchant, J. Gillen, J. Marsh & J. Davies (Eds.) Virtual literacies: interactive spaces for children and young people. London: Routledge.

Steinkuehler, C., Martin, C., Ochsner, A, & Anton, G. (in progress). Information literacy in online games versus school. Manuscript in preparation.

Science, Math & Computational Literacy

Steinkuehler, C. & Chmiel, M. (2006). Fostering scientific habits of mind in the context of online play. In S.A. Barab, K.E. Hay, N.B. Songer, & D.T. Hickey (Eds.), Proceedings of the International Conference of the Learning Sciences (pp 723-729). Mahwah NJ: Erlbuam.

Steinkuehler, C. & Duncan, S. (2009). Scientific habits of mind in virtual worlds. Journal of Science Education & Technology. DOI: 10.1007/s10956-008-9120-8.

Steinkuehler, C. & Johnson, B. Z. (2009). Computational literacy in online games: The social life of a mod. The International Journal of Gaming and Computer Mediated Simulations, 1(1), 53-65.

Steinkuehler, C. & Williams, C. (2009). Math as narrative in World of Warcraft forum discussions. The International Journal of Learning and Media, 1(3). DOI: 10.1162/ijlm_a_00028

Apprenticeship

Steinkuehler, C. A. (2004). Learning in massively multiplayer online games. In Y. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon, & F. Herrera (Eds.), Proceedings of the Sixth International Conference of the Learning Sciences (pp.521–528). Mahwah, NJ: Erlbaum.

Steinkuehler, C. & Oh, Y. (forthcoming). Apprenticeship in massively multiplayer online games. In Steinkuehler, C., Squire, K., & Barab, S. (Eds.) (in progress). Games, learning, and society: Learning and meaning in the digital age. Cambridge: Cambridge University Press.

Pop-Cosmopolitanism & Related Themes

Squire, K. D. & Steinkuehler, C. A. (2006). Generating CyberCulture/s: The case of Star Wars Galaxies. In D. Gibbs & K. L. Krause (Eds.), Cyberlines 2.0 Languages and cultures of the Internet (pp. 177-198). Albert Park, Australia: James Nicholas Publishers.

Steinkuehler, C. (2006). The mangle of play. Games & Culture, 1(3), 1-14.

Steinkuehler, C. (2006, November 17). Virtual worlds, learning, & the new pop cosmopolitanism. Teachers College Record, 12843.

Steinkuehler, C. & Williams, D. (2006). Where everybody knows your (screen) name: Online games as “third places.” Journal of Computer-Mediated Communication, 11(4), article 1.

Simkins, D. & Steinkuehler, C. (2008). Critical ethical reasoning & role play. Games & Culture, 3, 333-355.

Steinkuehler, C., Owen, L., & Harris, S. (in progress). Epistemological beliefs about online games versus school. Manuscript in preparation.

Steinkuehler, C., Ochsner, A., Chu, S., Oh, Y. & Anton, G. (in progress). Social reasoning about ethical dilemmas in online games versus school. Manuscript in preparation.

After School Gaming Lab

Steinkuehler, C. & King, B. (2009). Digital literacies for the disengaged: Creating after school contexts to support boys’ game-based literacy skills. On the Horizon, 17(1), 47-59.

Steinkuehler, C., King, E. Chu, S., Alagoz, E., Bakar, A., Oh, Y., & Zhang, B. (2009). Identifying protoform practices: LeadershipThe International Journal of Learning and Media, 1(2).

King, E., Alagoz, E., Martin, C., Chu, S., Zhang, B., Oh, Y., & Steinkuehler, C. (2011). Soft modding in two out-of-school virtual-worlds based programs. The International Journal of Learning and Media

Steinkuehler, C., Alagoz, E., King, E., & Martin, C. (forthcoming). A cross case analysis of two out-of-school programs based on virtual worlds. To appear in the International Journal of Games and Computer Mediated Simulations (IJGCMS).

Steinkuehler, C. (in progress). Massively multiplayer online games, teenage guys, and learning: Experiments in an after school game lab. Manuscript in preparation.

Theory & Methods

Derry, S. J. & Steinkuehler, C. A. (2003). Cognitive and situative theories of learning and instruction. In L. Nadel (Ed.), Encyclopedia of Cognitive Science (pp. 800-805). England: Nature Publishing Group.

Steinkuehler, C.A., Black, R.W., & Clinton, K.A. (2005). Researching literacy as tool, place, and way of being. Reading Research Quarterly, 40(1), 7-12.

Steinkuehler, C. A. (2006). Why game (culture) studies now? Games and Culture, 1(1), 97-102.

Steinkuehler, C. (2008). Massively multiplayer online games as an educational technology: An outline for research. Educational Technology, 48(1), 10-21.

Zimmerman, E., Squire, K., Steinkuehler, C. & Dikkers, S. (2009). Real-time research: An experiment in the design of scholarship. eLearning, 6(1), 199-140.

Minor Publications, Press Pieces, etc.

Squire, K. D. & Steinkuehler, C. A. (2005). Meet the gamers. Library Journal, April 15.

Steinkuehler, C. (2006). Games as a highly visible medium for the study of distributed, situated cognition. In S.A. Barab, K.E. Hay, N.B. Songer, & D.T. Hickey (Eds.), Proceedings of the International Conference of the Learning Sciences (pp. 1048-1049). Mahwah NJ: Erlbuam.

Steinkuehler, C. (2007, September 2). The game of life. Ottawa Citizen, A9.

Steinkuehler, C. A. (2007). Massively multiplayer online games & education: An outline of research. In C. Chinn, G. Erkins, and S. Puntambekar, (Eds.) Proceedings of the Eighth Conference of Computer Supported Collaborative Learning (pp. 674-684), New Brunswick, NJ: Rutgers University.

Steinkuehler, C. (2008). Introduction to the Games Learning & Society (GLS) Conference special issue. Games & Culture, 3, 251 – 252.

Steinkuehler, C. & Squire, K. (2009). Virtual worlds and learning: Introduction to the special issue. On the Horizon, 17(1), 8-11.

Steinkuehler, C. (2009). Games, learning & society: Introduction to the special issue. eLearning, 6(1), 1-3.

Steinkuehler, C. . & Alagoz, E. (2010). Out-of-school virtual worlds based programs: A cross-case analysis. In K. Gomez, L. Lyons, J. Radinsky (Eds.) Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 304-305). International Society of the Learning Sciences: Chicago IL.

Steinkuehler, C., King, E., Alagoz, E., Oh, Y., Chu, S., Zhang, B., Bakar, A., & Martin, C. (2010). Using a designed online games based affinity space as a quasi-natural ethnographic context and experiment lab.  In K. Gomez, L. Lyons, J. Radinsky (Eds.) Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 330-331). International Society of the Learning Sciences: Chicago IL.

Martin, C., Chu, S., Johnson, D., Ochsner, A., Williams, C., & Steinkuehler, C. (2011). Ding! World of Warcraft: Well played, well researched. In D. Davidson (Ed.), Well played 2.0 (pp. 226-245). ETC Press.

Chu, S., & Steinkuehler, C. (2011). Keep it simple. At first. Designing game-based tools for youth. User Experience Magazine, 10(1), 28-30.

Steinkuehler, C., King, E., Alagoz, E., Anton, G., Chu, S., Elmergreen, J., Fahser-Herro, D., Harris, S., Martin, C., Ochsner, A., Oh, Y., Owen, V. L., Simkins, D., Williams, C., & Zhang, B. (in press). Let me know when she stops talking: Using games for learning without colonizing play. In C. Steinkuehler, C. Martin, & A. Ochsner (Eds.), Proceedings of the 7th Annual Games+Learning+ Society (GLS) Conference. Pittsburgh PA: ETC Press.

Martin,C. & Steinkuehler, C. (in press). Information literacy and online reading comprehension: Two interconnected practices. In C. Steinkuehler, C. Martin, & A. Ochsner (Eds.), Proceedings of the 7th Annual Games+Learning+ Society (GLS) Conference. Pittsburgh PA: ETC Press.

Steinkuehler, C., King, E., Martin, C., Oh, Y., Chu, S., Williams, C., Ochsner, A., Harris, S., Owen, V. E., Anton, G., & Elmergreen, J. (in press). Mixed methods for studying games & learning. In C. Steinkuehler, C. Martin, & A. Ochsner (Eds.), Proceedings of the 7th Annual Games+Learning+ Society (GLS) Conference. Pittsburgh PA: ETC Press.