2005 Dissertation

Cognition & Learning in Massively Multiplayer Online Games:
A Critical Approach

  1. Theoretical Overview

    1. Part One. Why Game (Culture) Studies Now

    2. Part Two. Massively Multiplayer Online Games

  2. Massively Multiplayer Online Videogaming as Participation in a Discourse

  3. Situated Identities as Styles of Play in Massively Multiplayer Online Games

  4. Learning in Massively Multiplayer Online Games

  5. The Literacy Practices of MMOGs

  6. Situating Massively Multiplayer Online Gaming in Proverbial "Real Life"

    1. Part One. A New Third Place in American Youth Culture

    2. Part Two. The Mangle of Play

last update: 23 January 06



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