**** This is my hastily formatted CV. It is also accessible in in .doc format ****

Kurt D. Squire

Assistant Professor

Educational Comm. & Technology

Department of Curriculum & Instruction

University of Wisconsin-Madison


544B TEB

225 N. Mills St.

Madison,  WI, 53706, 608-263-4672. Fax: (608) 263-9992.


Education

Ph.D in Instructional Systems Technology, School of Education, Indiana University, Bloomington, IN, May 2004.

B. Phil. in Interdisciplinary Studies with a Focus in Social Science Education, magna cum laude. Western College Program, Miami University. Oxford, OH, May, 1990. Senior thesis: Becoming a teacher: Approaches to School Reform.

Academic Appointments

Assistant Professor, University of Wisconsin-Madison, Madison, WI. 2003 - present.

Research Scientist, ADL Academic Co-Lab, Madison, WI 2003 - present.

Visiting Research Fellow, MIT, Cambridge, MA, 2003 - 2005.

Research Manager, MIT Games-to-Teach Project, Cambridge, MA. 2001-2003.

Associate Instructor, Indiana University, Bloomington, IN 1997-2001.

          Research Fellow, Indiana University, Bloomington, IN, 1996-1997.

Teaching Experience

Teacher, McGuffey Foundation School, Oxford, OH, 1995-1996.

Teacher, Knoxville Montessori Academy, Knoxville, TN, 1994-1995.

Honors, Awards, and Grants

Research Grant, Masie Foundation, 2004. $7,500. Researching potential of games in e-learning.

Co-Director, Education Arcade, Entertainment Software Association, 2003-present. $75,000. With MIT, leading research and service initiative for educational games.

Research Grant, Microsoft MIT iCampus, June 2002, $650,000 – 1 year. With Henry Jenkins and Alex Chisholm, I wrote portions of this grant to design, develop, and evaluate the efficacy of next-generation educational games.

Outstanding Paper Award. Association of Educational Communications and Technology, October 2001. Annual award given to top research paper in the field of Educational Communications and Technology from the Division of Instructional Development. Awarded to Kurt Squire and Christine Johnson.

Research Grant, Corporation for educational communications and technology, Indianapolis, IN, December, 1998, $2000. This grant is given to conduct and publish research on innovative projects using interactive television.

Instructional Development Fellowship, Kemp Foundation, Instructional Systems Technology, Indiana University, Bloomington, IN March 2000, ($600).  Awarded money for the development and sustenance of an online community for studying interactive electronic entertainment technology.

Cochrun Award Recipient: Educational Communications and Technology Foundation, Association of Educational Communications and Technology, 1999, $500. Award given to conference interns from the Association of Educational Communications and Technology.

Young Researcher Fellowship, Kemp Foundation, Instructional Systems Technology, Indiana University, March 2000, $250.  Award given to outstanding graduate students for the preparation and presentation of original research at professional conferences.

Fellowship Recipient, School of Education, Indiana University, 1997, $3000. Award given to outstanding graduate students in Education.

Courses

Publications 

Academic Journal Publications

Squire, K.D. (2005). Educating the fighter. On the Horizon 13(2), 75-88.

Klopfer, E. & Squire, K. (in press). Developing a platform for augmented reality gaming. To appear in Educational Technology Research & Development.

Shaffer, D. W., Squire, K.D., Halverson, R., & Gee, J.P. (2005). Video games and the future of learning. To appear in Phi Delta Kappan, October.

Squire, K.D. Giovanetto, L., Devane, B. & Durga, S. (in press). Technology Trends.

Squire, K.D. (2005). Toward a theory of games literacy. Telemedium 52 (1-2), 9-15).

Squire, K.D. (2005). Recessitating educational technology research: design based research as a new research paradigm. Educational Technology 45(1), 8-14.

Squire, K.D. (2005). Changing the Game: What Happens When Video Games Enter the Classroom?. Innovate 1(6). Available:  http://www.innovateonline.info/index.php?view=article&id=82

Squire, K.D. & Steinkuhler, C.A. (2005). Meet the gamers: Games as sites for new information literacies. Library Journal. Available: http://www.libraryjournal.com/article/CA516033.html

Squire, K.D. (2004). Sid Meier’s Civilization III. Simulations and Gaming, 35(1): 135-140.

Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. The Journal of the Learning Sciences, 13(1), 1-14.

Barab, S, A., Thomas, M, Dodge, Squire, K., & Newell, M. (2004). Critical design ethnography: Designing for change. Anthropology and Education Quarterly 35(2), 254-268.

Jenkins, H. & Squire, K (2004). Harnessing the power of games in education. Insight (3)1, 5-33.

Squire, K. & Johnson, C. (2003). Using interactive television to enhance authenticity in K-12 REALs: Two case studies. In the International Journal of Continuing Engineering Education and Lifelong Learning 13(5-6), 454-470. 

Jenkins, H., Klopfer, E., Squire, K. & Tan, P. (2003). Entering the education arcade. Computers in Entertainment 1(1), 17-17.

Squire, K.D., Makinster, J., Barnett, M., Barab, A.L., & Barab, S.A. (2003). Designed Curriculum and Local Culture: Acknowledging the Primacy of Classroom Culture. Science Education. 87,1– 22.

Squire, K. (2003). Video games in education. International Journal of Intelligent Simulations and Gaming (2) 1.

Squire, K.D. (2002). Rethinking the role of games in Education. Game Studies, 2(1). (http://gamestudies.org/0201/Squire/).

Barab, S. A., Barnett, M., & Squire, K. (2002). Preparing pre-service teachers: Developing an empirical account of a community of practice. The Journal of the Learning Sciences 11(4), 489-542.

Barab, S., A., Barnett, M., Yamagata-Lynch, L., Squire, K., & Keating, T. (2002). Using activity theory to understand the contradictions characterizing a technology-rich introductory astronomy course. Mind, Culture, and Activity, 9(2), 76–107.

Barab, S. A., Hay, K. E., Barnett, M. G., & Squire, K. (2001). Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices/Understandings. Cognition and Instruction. 19(1), 47-94.

Squire, K.D. & Johnson, C.B. (2000). Supporting Distributed Communities of Practice with Interactive Television.  Educational Technology Research & Development, (48),1, 23-44.

Squire, K. D. & Reigeluth, C. M. (2000). The Many Faces of Systemic Change. Educational Horizons, 78(3), 143-152.

Squire, K. D. (1999). Opportunity Initiated Systems Design. Systems Practice and Action Research. 12(6), 633-648.

Barab, S. A., Squire, K., & Dueber, B. (2000). Supporting authenticity through participatory learning. Educational Technology Research and Development, 48(2), 37-62.

Barab, S. A., Hay, K. E., Squire, K., Barnett, M., Schmidt, R., Karrigan, K., Yamagata-Lynch, L., & Johnson, C. (2000). Virtual solar system project: Learning through a technology-rich, inquiry-based, participatory learning environment.  Journal of Science Education and Technology, 9(1), 7-25.

Peer Review Conference Proceedings

Squire, K.D. (2004). Video games and next-generation learners. Paper published in the Proceedings of Education and Information Systems Conference, Orlando, FL.

Squire, K. & Barab, S.A. (2004). Replaying history. Paper published in the proceedings of the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.

Barnett, M. Squire, K. Higgenbotham, T. & Grant, J. (2004). Electromagnetism Supercharged! Paper published in the proceedings of the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.

Klopfer, E. & Squire, K. (2004). Getting your socks wet: Augmented reality environmental science. Poster published in the Proceedings of the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.

Barnett, M. Squire, K. Higgenbotham, T. & Grant, J. (2004). The Games to Teach Project: Supporting Science Learning through Video Game Play. Presentation to be made at the annual meeting of the National Association for Research in Science Teaching, Vancouver, BC.

Klopfer, E. & Squire, K. (2003). Collaboration in Augmented Worlds. Proceedings of the Computer Supported Collaborative Learning Conference, June, Norway.

Book Chapters

Squire, K.D. (in press). Civilization III as a world history sandbox. To appear in Civilization and its discontents. Virtual history. Real fantasies. Milan, Italy. Ludilogica Press.

Squire, K. D. & Steinkuehler, C. A. (in press). The genesis of 'CyberCulture': The case of Star Wars Galaxies. In Cyberlines: Languages and cultures of the Internet (2nd ed.). Albert Park, Australia: James Nicholas Publishers.

Squire, K.D. (2005). Game-based learning: The present and future of state of the field. Report to the Masie Consortium.

Klopfer, E. & Squire, K., Jenkins, H. (2004). Environmental Detectives: PDAs as a Window into a Virtual Simulated World. Kerres, M., Kalz, M., Stratmann, J., de Witt, C.  Eds., Didaktik der notebook-universität, (pp.259-274). Münster:Waxmann Verlag.

Jenkins, H. Squire, K. & Tan, P. (2003). You Can’t Bring That Game To School!: Designing Supercharged! In B. Laurel (Ed.) Design research. (pp. 244-252). Cambridge, MIT Press.

Holland, W., Jenkins, H. & Squire, K. Theory by Design (2003). In Perron, B., and Wolf, M. (Eds). Video game theory reader. (pp. 25-46). London: Routledge.

Games-to-Teach Team. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-33.

Jenkins, H. and Squire, K. (2002) Art of contested spaces. In King, L. (Ed.), Game on: The history and culture of video games (pp. 64-75). New York: Universe Publishing.

Reigeluth, C. M. & Squire, K. D. (1998) Emerging Work in the New Paradigm of Instructional Theory. Educational Technology, July-August, 41 – 47.

Conference Presentations, Papers, Lectures, and Workshops

Academic Peer-Reviewed Conference Presentations and Papers

Squire, K. & Jan, M. (2005). Mad City Murder. Paper presented at the Annual Distance Educators Conference, Madison, WI.

Squire, K. “Don’t touch my people! Gender and Civ3. Paper presented at the Women & Games Festival, Dundee, Scotland.

Squire, K.D., Jenkins, H., Frome, J., & Bordwell, D. (2005). Four generations of media scholars. Games, Learning & Society, Madison, WI.

Squire, K.D. & Giovanetto, L. (2005). “The higher education of gaming.” Games, Learning & Society, Madison, WI.

Squire, K.D. & Giovanetto, L. (2005). “The higher education of gaming.” Presentation made to the CAL Learning Conference, Bristol, UK.

Squire, K.D. (2005). “The higher education of gaming.” Presentation made to the annual meeting of the digital games research association, Vancouver CA.

Squire, K. (2005). Educating the Fighter. Research on Digital Games and Learning. Symposium at the annual meeting of the American Educational Research Association, April 2005. Montreal, CA.

Squire, K. (2005). Mad City Murder.

Squire, K.D. (2004). Video games and next-generation learners. Presentation made at the Annual Education and Information Systems Conference, Orlando, FL.

Squire, K. & Barab, S.A. (2004). Replaying history. Presentation made at the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.

Barnett, M. Squire, K. Higgenbotham, T. & Grant, J. (2004). Electromagnetism Supercharged! Presentation made at the 2004 International Conference of the Learning Sciences Los Angeles: UCLA Press.

Klopfer, E. & Squire, K. (2004). Getting your socks wet: Augmented reality environmental science. Poster presented at the 2004 International Conference of the Learning Sciences. Los Angeles: UCLA Press.

Barnett, M. Squire, K. Higgenbotham, T. & Grant, J. (2004). The Games to Teach Project: Supporting Science Learning through Video Game Play. Presentation to be made at the annual meeting of the National Association for Research in Science Teaching, Vancouver, BC.

Squire, K. D. (2004). Toward a pragmatic epistemology for design-based research. In Design-Based Research: Grounding a New Methodology symposium at the annual meeting of the American Educational Research Association, April 12, 2004. San Diego, CA.

Squire, K.D. (2004). Games and learning. Session chair and discussant. In Like It or Not, They’re Here to Stay: Research on Digital Games and Learning. Symposium at the annual meeting of the American Educational Research Association, April 14, 2004. San Diego, CA.

Squire, K.D. & Klopfer, E. (2004). Recruiting scientific identities. In Race, Gender, Class, Language and Culture in Multi-user Virtual Environments symposium at the annual meeting of the American Educational Research Association, April 15, 2004. San Diego, CA.

Barnett, M. Squire, K. Higgenbotham, T. & Grant, J. (2004). The Games to Teach Project: Supporting Science Learning Through Video Game Play. Presentation made at the annual meeting of the American Educational Research Association, April 12, 2004. San Diego, CA.

Squire, K. (2004). Bringing games into the classroom. Presentation made at the annual meeting of the American Association for Teacher Educators. February 8, 2004. Chicago, IL.

Squire, K. (2004). Revolution: Designing online games for education. Presentation on Online videogames:  Psychopathological or psychotherapeutic?"  workshop at the 2004 American Psychiatric Association Annual Meeting in New York, NY.

Squire, K. (2003). Replaying History: Teaching World History with Civilization III. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL, April.

Squire, K., Dodge, T. & Barab, S. (2003). Participatory Empowerment Design Research. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL, April.

Klopfer, E. & Squire, K. (2003). Augmented reality on PDAs. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL, April.

Squire, K & Jenkins, H. (2002, November). Research Results from Year One of the Games-to-Teach Project. Paper presented at the Association of Educational Communications and Technology, Dallas, TX.

Squire, K & Jenkins, H. (2002, November). The Games-to-Teach Project: Envisioning the next-generation of educational games, the first ten prototypes. Paper presented at the Association of Educational Communications and Technology, Dallas, TX.

Klopfer, E., K. Squire & H. Jenkins. (2002). Environmental Detectives  PDAs as a Window into a Virtual Simulated World. Paper presented at International Workshop on Wireless and Mobile Technologies in Education.

Smith, J. & Squire, K.D. (2002). Sound Screen: Points of Convergence in Recorded Sound and Digital Gaming. Presented at Media in Transition 2. Cambridge, MA.

Squire, K., Barnett, M., Thomas, M., & Barab, S. (2001, April). Fostering against-the-grain teaching in a community of teachers. Paper presented at the annual meeting of the American Education Research Association, Seattle, WA.

Barab S. A., Kelly C., Squire K., Barnett M., & MaKinster J. (2001, April). Designed curriculum and local culture: Acknowledging the primacy of classroom culture. In S. Barab (chair), Building sustainable science curriculum: Acknowledging and accommodating local adaptation. Symposium conducted at the annual meeting of the American Education Research Association, Seattle, WA.

Barnett, M., MaKinster, J., Barab, S.,  Squire, K., & Kelly, C. (2001, March). Addressing the challenges of designing an on-line environment to support student learning through the use of inscriptions and technology-rich resources. In E. Toth (chair), Using online modeling tools to support knowing-in-the-making. Symposium conducted at the annual conference of the National Association for Research in Science Teaching, St. Louis, MO.

Barab, S., A., Hay, K. E., Squire, K., Barnett, M., Schmidt, R., Karrigan, K., & Johnson, C. (2000, April). Virtual solar system project: Developing scientific understanding through model building. Paper presented at the Annual Convention of the American Association for Research in Education, New Orleans, LA.

Barnett, M., Yamagata-Lynch, L., Keating, T., Barab, S. A., & Squire, K. (2000, April) The virtual solar system project: Tracing the historical development of learner conceptual understandings. Paper presented at the Annual Convention of the National Association for Research in Science Teaching, New Orleans, LA.

Squire, K. D. (1999). Opportunity Initiated Systems Design. Presented at the annual meeting of the Association for Educational Communications and Technology, Houston, TX.

Squire, K. D. & Johnson, C. B. (1999). Case Study of a Systemic Change Effort. Presented at the annual meeting of the Association for Educational Communications and Technology, Houston, TX.

Johnson, C. B. & Squire, K. D. (1999). Fostering School – Community Collaborations Through Distance Learning Technologies. Presented at the annual meeting of the Association for Educational Communications and Technology, Houston, TX.

Barab, S.A., Squire, K. D., Dueber, W. (1999). Situating Teacher Preparation With Technology. Presented at the annual meeting of the American Educational Research Association, Montreal, CA.

Barab, S. A., Squire, K., & Barnett, M. (1999, April). From teachers’ fixed curricular objectives toward students’ emergent practices. Paper presented at the annual meeting of the American Educational Research Association, Montreal, CA.

Barab, S. A., Barnett M., Yamagata-Lynch, L., Squire, K., & Keating, T. (1999, April). Using activity theory to understand the contradictions characterizing a technology-rich introductory astronomy course. Paper presented at the annual meeting of the American Educational Research Association, Montreal, CA.

Johnson, C. & Squire, K. D. (1998) Problem Solving Instruction Through Multiple Distance Learning Vehicles. Presented at the annual meeting of the Association for Educational Communications and Technology, St. Louis, MO.

Squire, K. D., Johnson, C. & Toya, K. (1998) Authentic Problem Solving in Performance Technology. Presented at the annual meeting of the Association for Educational Communications and Technology, St. Louis, MO.

Squire, K. D., Johnson, C. & Bichelmeyer, B. A. (1998) Personalized Independent Learning Systems in High Technology Environments. Research Roundtable Session presented at the annual meeting of the Association for Educational Communications and Technology, St. Louis, MO.

Reigeluth, C. M. & Squire, K. D. (1998). An overview of Theories in a New Paradigm of Instructional Theory. Keynote Address to the Research and Theory Division of the Association for Educational Communications and Technology, St. Louis, MO.

Boling, E. X., Squire, K. D., & Kirkley, S. E. (1997). Web Site Design Profiles: Guidelines that Make Sense for You. Presented at the annual meeting of the Association for Educational Communications and Technology, Albuquerque, NM.

Boling, E. X., Bichelmeyer, B. A., Squire, K. D., & Kirkley, S. E. (1997). Visual Design Profiles: Making Sense of Web Design Guidelines. Presented at the Annual Association for Media and Technology in Education in Canada meeting in Saskatoon, CA.

Selected Keynote Presentations, Invited Lectures, and Workshops

“Getting Civilized.” Panel organizer, moderator, and participant, Education Arcade, Los Angeles, CA.

“Video Games: Toys to think, learn, and live in”. Keynote made to the Toys and Games Conference, National Taipei Teachers College. Taipei, Taiwan.

“Games and the future of learning”. Invited keynote made at Educause Midwest March 23, 2005.

“Building bridges across academy and industry.” Panel organizer and participant at the annual Game Developer’s Conference.

“Media literacy for educators.” Presentation made to Educational Technology students Hobart Smith & Mary College, March 1, 2005.

“Games and the future of learning.” Friday February 25, 2005.

“Gaming Generation and the future of business.” Invited Presentation made to Accelerate Madison, January 20, 2005.

“Gaming and its significance for information literacy and learning. Presentation made to the American Libraries Association as a part of the Online Computer Library Center. January 19, 2005.

“Video gamers and next-generation information users.” Invited lecture in the Evolving Directions in Academic Research and Resources lecture series, University of Wisconsin libraries, Madison WI, December 10, 2004.

“Augmented reality games in education and training”. Presentation made at I/ITSEC as part of the Naval Education and Training Command. December 3, 2004.

“Researching digital gaming literacies.” Workshop conducted at the National Council of Teachers of English, November 22, 2004.

“Gaming cultures, learning cultures.” Invited lecture made to the learning sciences program at Indiana University, November 19, 2004.

"I'm Game: Gaming as an instructional tool". Invited presentation to the Canadian Association for Distance Education. November 17, 2004.

“Anatomy of a gamer.” Keynote presentation made with Constance Steinkuehler to the Annual meeting of the Online Computer Library Center, Dublin, OH, October 24, 2004.

“Games and instructional design.” Presentation made to the Masie Consortium, October 21, 2004.

“Gaming cultures, school cultures, learning cultures.” Presentation made to the Serious Games Summit, Washington D.C., October 19, 2004.

“Designing games for health.” Panelist at the Serious Games Health Conference, Madison WI, September 17, 2004.

“Next generation technologies meet next generation learners”. Presentation and panelist at the Annual Conference on Distance Learning and Education, Madison, WI August 4.

“Digital Gaming Technologies: Challenges to Higher Education.” Keynote address to the Technology Academy Conference, Waukesha County Technical Colleges, Pewaukee, WI, June 1, 2004.

“Using Games in College Classes.” Workshop conducted at the Technology Academy Conference, Waukesha County Technical Colleges, Pewaukee, WI, June 1, 2004.

“Designing the Classrooms of the Future, Pedagogy and Play.” Workshop at the Classrooms of the Future Conference, Madison, WI, May 23, 2004.

“What Games Have to Teach us About Classrooms of the Future.” Keynote address to the Classrooms of the Future Conference, Associated Colleges of the Twin Cities, Minneapolis, MN, May 24, 2004.

“From Simulations to Interaction.” Presentation and panel leader a the Education Arcade Consortium meeting, May 10, 2004.

“Games in Schools”. Presentation made at the annual meeting of WISCNET, Monona Terrace, April 27, 2004.

“From Content to Context,” presentation made at the Serious Games Summit, February 24, 2004.

“What Do They Know About Learning, Kids, and Games?” with Henry Jenkins, James Paul Gee. Wisconsin Alliance for Arts Educators SUMMIT XVIII "The Intersection of Media, Education, and the Arts" February 27, 2004.

“Using computer games in the classroom.” Workshop for Madison teachers. February 14, 2004.

“Designing Supercharged!” Presentation made to to the visual culture faculty research forum on interfaces, Madison WI. February 4, 2004.

“Video games and training.” Presentation made to the Masie Research Center. January, 2004.

“Video games, education, and visual culture.” Presentation made to the visual culture faculty research forum, Madison WI. October 24, 2003.

“Putting the Education in Distributed Educational Games.” Keynote presentation at the Annual Meeting of the Advanced Distributed Learning Co-Laboratory, Orlando, FL, September 24, 2003.

“Results from the Games-to-Teach Project.” Presentation to the Microsoft Leaders in Higher Education Symposium, Redmond, WA, September 10, 2003.

“The Impact of Games in Education.” Presentation made to the Academic Co-Lab, ADL Summer Sequence Workshop. Madison, WI, August 12, 2003.

“Assessing the Impact of Educational Games.” Invited presentation at the Microsoft Faculty Research Summit, July 25, 2003.

“Second Year Results From the Games-to-Teach Project.” Invited presentation at the Microsoft Faculty Research Summit, July 24, 2003.

Supercharged! Teaching Electromagnetism with Computer Games.” Invited presentation to The Annual Meeting of the Learning Federation. December 5, 2002.

“New perspectives on games in policy making.” Presented to the serious games workshop, Woodrow Wilson Foundation, Washington: DC, Februrary.

“The Future of Games and Education” Invited Panelist at the Game On: Exploring the Potential of Computer Games in Learning, Edinburgh, Scotland, November 22, 2002.

“The Games-to-Teach Project.” Game On: Exploring the Potential of Computer Games in Learning, Edinburgh, Scotland, November 21, 2002.

“Games-to-Teach: An MIT Workshop.” Workshop prepared with Eric Klopfer,  International Conference of the Learning Sciences, October, 2002.

“Next Generation Educational Gaming: An MIT Workshop. Electronic Entertainment Expo, Los Angeles, CA.  Moderator, May, 2002.

“Case Studies in Community Design,” Delivered to Electronic Arts Creative Leaders Workshop, September, 2002.

“Teaching History with Civilization III” Presentation to MIT Comparative Media Studies Research Laboratory Groups, September, 2002.

“Games in Science Education,” with Henry Jenkins. Delivered to Microsoft Faculty Research Summit, July, 2002. 

“Interactive Sound Design,” Delivered to SONY / MIT Comparative Media Studies Workshop, January, 2002.

"Games-to-Teach," with Henry Jenkins, Microsoft Research Summit, Redmond, WA, July, 2001.        

“Sound and Video Games. Electronic Entertainment Expo, Los Angeles, CA, May, 2001.

Professional Service and Memberships

Editor, 2003 - present, E-Learning.

Consulting Editor, 2000 - present, Educational Technology Research & Development.

Editorial Review Board, 2002- present, Game Studies: The International Journal of Computer Game Research.

Editorial Review Board, 2002 – present, The International Journal of Intelligent Games & Simulation.

Editor, 2000-present, Joystick101.org.

Reviewer, 2004-present, Educational Communications and Technology.

Reviewer, 2004-present, Curriculum and Instruction.

Reviewer, 2002-present, Journal of the Learning Sciences.

Reviewer, 2004-present, International Journal of Science Education.

Reviewer, 2002-present, Convergence.

Reviewer, 2000-present, Journal of Virtual Environments.

Reviewer, 2000-present, American Educational Research Association.

Reviewer2004-present, National Science Foundation.

Reviewer, 1998-2000, Association for Educational Communications and Technology.

Member, Digital International Association in the area of Games Research, Association for Educational Communications and Technology, American Educational Research Association, International Game Developer’s Association.

Selected Journalist Publications and Columns

Computer Games Columns with Henry Jenkins III

1.     “Playing Together, Staying Together.”April, 2003.

2.     “The Limbaugh Baby.” May, 2003.

3.     SimTreadmill.” June, 2003.

4.     “Democratizing Games.” August, 2003.

5.     “Understanding Civilization III.”  September, 2003.

6.     “Refreshing.”  October, 2003.

7.     “Meaningful Violence.” November, 2003.

8.     Polyrhythms.” December, 2003.

9.     “Star Wars Galaxies.” January 2004.

10.            “Role Playing.” February 2004.

11.            “Game genres.” March 2004.

12.            “        .“April 2004.

13.            “        .” May 2004.

14.            “Co-opting Co-op.” June 2004.

15.            “Becoming a Full Spectrum Warrior.” July 2004.

16.             “Playing Blind.” August, 2004.

17.            “        .” September 2004.

18.            “Sound and Vision.” October 2004.

19.            “Spacing Out.” November 2004.

20.            “Realism? (Doesn’t Equal) Reality.” December 2004.

21.            “Theory Theories.” January 2005.

22.            “Suiting Up.” February 2005.

23.            “Simulating Experience.” March 2005.

24.            “Creative Gamers.” April 2005.

Web Essays and Commentaries at Joystick101.org

1.     “The Future is Sweden.” March, 2004.

2.      “Moral Panic, cultural backlash and reconstructing video games.” Sept. 16, 2001. Reprinted at MIT Reconstructions.

3.     "Star Wars Galaxies: A Case Study in Participatory Design." Aug. 2001.

4.     G.O.D. Ships ‘Sexy’ New Calendar,” February 13, 2001.

5.      “The Launch of the PlayStation2: Notes from the Field,” Oct. 23, 2000. (Reported at Slashdot.org and Wired.com).

6.     “Left, Right, Left, Right, B, A, B, A, start: A Response to Jon Katz.” August 2000.

7.      “Indrema: The Open Source Trojan Horse” February, 2000.

8.     Gaming in Higher Education: Part 1; Part 2; Part 3.” December, 2000.

9.     Retro Fashion + Handheld Gaming = Geeky Cool” November, 2000.

Reviews

1.     The Most Fun You Can Have with Model Railroads..., September 24, 2000

2.     Sheep: Fast Paced Old School Action Game, January 2001

3.     Sid Meier's Pirates, November 2, 2000

4.     Shenmue: February 6, 2001

5.     Alice: American MgGee's Ambitious Undertaking, January 18, 2001

6.     Lego Team Alpha January 4, 2001

7.     Civilization III. October 31, 2001

8.      “Book Review: Utopian Entrepneur,”  November 7, 2001

9.     “Book Review: Digital Game-Based Learning,” n.d.

10.            Book Review: Steven Kent,” n.d.

11.            Book Review: Trigger Happy,”  n.d.

12.            Book Review: Revolutionaries at Sony.” December 23, 2000

13.            A Gamer's Guide to a Parent's Guide to Video Games,” December, 1999.

Interviews

1.     Educating Game Designers: An Interview with Warren Spector, Fall 2001.

2.     Steven Poole, January 24, 2001.

3.     Henry Jenkins, January 13, 2001.

4.     Raph Koster, November 26, 2000.

Recent PRESS COVERAGE

1.     Public Broadcasting System . The video game revolution. Consultant and interviewee for this nationally televised special on video games.

2.     Wisconsin Technology Magazine.  Video-games in the classroom. Dennis Chaptman. January 1, 2004. http://www.wistechnology.com/article.php?id=513

3.     Milwaukee Journal Sentinel. Video games score points with new crowd. UW academics say programs provide new avenues for reaching students.

4.     NBC. Local Affiliate. Games in the Classroom, Spring 2004.

5.     Wired.com “The Games Wal-Mart Doesn’t Play,” Sande Brundage, December 2, 2002. http://wired.com/news/games/0,2101,55955-2,00.html

6.     Salon.com “Pulling the Trigger on Saddam,” Farhad Manjoo. November 12, 2002. http://www.salon.com/tech/feature/2002/11/12/kill_saddam/index.html

7.     Wired.com, “Blizzard of Cheaters Banned,” Sept. 12, 2002. http://www.wired.com/news/games/0,2101,55092,00.html

8.     Wired.com, “The Quest to End Game Addiction,”  Dec. 5, 2001. http://www.wired.com/news/holidays/0,1882,48479-2,00.html

9.     Wired.com, “PS2, I'm Not Sure I Love You Jan. 9, 2001. http://www.wired.com/news/business/0,1367,41012,00.html

10.     Boston Globe, “Pirates and Physics Tackled in MIT Game” March 14, 2002. http://www.boston.com/dailyglobe2/069/learning/Pirates_and_physics_tackled_in_MIT_game+.shtml

11.    Indiana Daily Student, “Students Explore History, Gender Issues with the help of Video Games,” September 13, 2000. http://idsnews.com/story.php3?id=381

INTERESTS AND HOBBIES

Recording and performing Musician, credited with performances on several albums; Music criticism; Running and team sports; computer and video games.

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