T e a c h i n g

I teach in the Educational Communications and Technology Division of Curriculum and Instruction. Many of these courses are also a part of our new doctoral minor in game studies. We are in the process of changing our course titles and descriptions, but this is basically what I teach. Past syllabi are linked.

Current Course

To be retitled:

C&I 514: Instructional Computing I.

C&I 514: Teaching with Technology. Basic course for teachers on teaching with the Internet, instructional video, and so on.


C&I 614: Instructional Computing II.

C&I 614: The design of game-based learning environments. Working in teams, students design, develop, and research a game-based learning environment.


C&I 801:Advanced Multimedia in the Curriculum

C&I 801:Advanced Game Theory. Advanced course on readings and theory in game studies. For advanced students.


C&I ***: Design Experiments.

Design Experiments. Survey of contemporary work on design experiments in the learning sciences with a critical examination of design experiments as a methodology.



Other Courses

C&I 701: Critical Analysis of Computers in the Curriculum. Normally taught by Michael Streibel, I am teaching this seminar in Fall 2005.
C&I 900: Research Methods in Educational Communications and Technology: Normally taught by Michael Streibel, I am teaching this seminar in Spring 2006.


A d v i s i n g

Currently, I'm more or less full with 5 PhD students and several Master's students, but I could make room for that "special someone". I'm looking for students with an interest in game-based learning. At the Master's level, there is a particular need for students with strong technical skills, artistic skills, or interest in game design. At the PhD level, I'm most interested in students serious about research.

A word about studying games at Madison... I get a lot of requests from students looking at Madison as well as other schools. The biggest difference between us as another game studies related programs is that we are firmly rooted in a school of education. We have a much bigger emphasis on learning, instruction, schooling, and equity than other similar programs. While we do have a number of games courses (and there are many opportunities to study digital art, communication arts, or design through other departments), we are not in the business of preparing people for the games industry (although some of our students may enter the industry).

From an Educational Technology standpoint, we are a little different from most Instructional Technology programs. We are somewhat small with four faculty -- although there are at least 6-7 faculty in C&I or other departments whose work deals with technology. But unlike most instructional technology departments, our primary emphasis is K-12 education with a particular focus on critical and equity issues. Educational Technology is just one subset of C&I, and you are free (and advised) to take courses with math, science, social studies, or social foundations faculty (and so on -- not to leave anyone out; we have over 40 faculty). The C&I faculty is widely regarded as world class, and this program offers the opportunity to study with some real leaders in the field.

Madison is somewhat unique in that the course of study is relatively unstructured. You are able -- and encouraged -- to create a unique program of study. Students who do well here are usually self-motivated and driven. Not that you have to walk in knowing what you are going to do, but comparatively speaking this is a very research driven department.

I hope this helps. You should be sure to talk with a lot of people -- particularly students.



r e s e a r c h | s p e a k i n g | c v | t e a c h i n g | j o u r n a l i s m | f u n